AI Insights · Timothy · June 2024
Top 5 Spot the Difference Games on Android in Turkey for Q2 2024
Analyzing the performance of the top 5 Spot the Difference games on Android in Turkey for the second quarter of 2024, based on data from Sensor Tower.
In the second quarter of 2024, the top 5 Spot the Difference games on the Android platform in Turkey showed varied performance in terms of downloads, revenue, and weekly active users. Here is a detailed overview based on data from Sensor Tower.
5 Differences Online by Smart Project GMBH saw its revenue peak in the week of May 20, reaching approximately $340. The revenue showed an overall upward trend throughout the quarter, ending at around $208 in the last week of June.
Find the Difference: Spot it! from CASUAL AZUR GAMES had a fluctuating download pattern, starting strong with about 27K downloads in the first week of April, but gradually declining to approximately 3.5K by the end of June. Revenue remained relatively low, peaking at $2 in multiple weeks. Weekly active users started at around 60.5K and saw a steady decline to about 26.8K by the last week of June.
Differences - Find Difference by Guru Puzzle Game experienced a significant increase in downloads mid-quarter, peaking at approximately 2.8K in the week of June 17. Revenue showed a slight upward trend, reaching up to $4 in the same week. The game’s weekly active users started at 2.4K and peaked at 7K in mid-June before settling at around 5.8K in the last week of the quarter.
Find The Differences - Spot it by RV AppStudios had a notable spike in downloads, reaching approximately 11.5K in mid-June. Revenue remained minimal throughout the quarter, peaking at $6 in late April. Weekly active users demonstrated a marked increase, starting at 7.8K and peaking at around 17.6K in the week of June 17.
Finally, Can You Spot It: Differences from Brightika, Inc. showed an initial increase in downloads, peaking at around 2.4K in mid-May, before tapering off. Revenue remained modest, peaking at $3 in the week of May 20. The game's weekly active users grew from 552 in late April to a peak of approximately 3.2K in mid-May, before declining to around 702 by the end of June.
For more detailed insights and data, visit Sensor Tower.